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Community content is available under CC BY-SA 3.0 unless otherwise noted. Depending on the method chosen, the player will need to complete either Shake Down Settlement or Subdue Settlement . Home Sweet Home is a quest in the Fallout 4 add-on Nuka-World. I've found a way to make Silent Shank talk again after completing Power Play, so you can do raids whenever you like.

The player character selects a method, which gang to use in the assault if violence is chosen , and finally a location. Shank reviews his notes on the location, to determine if it is possible to attack the settlement, if some other business needs to be resolved first, or if the occupants are merely beasts . Either intimidate him with persuasion or gun him and his four raiders down. Note, they come in power armor, so bring a can opener. Except Sanctuary which I believe is not a valid target for Nuka Raiders and Sunshine Tiding co-op, I have not visited any settlement locations.
Nexus Mods
Return to Shank who will inform you that your outpost has attracted some unwanted attention from a gang of Commonwealth Raiders led by a man named Sinner. Head back to your outpost to help defend it alongside your gang. You can either dissuade Sinner with a hard speech check or with violence. Head back to Shank who instructs that the next order of business is to provide resources to the outpost by strong-arming a settlement nearby the outpost. He will make a few target suggestions based on proximity to the outpost.

This is the only scenario where one can not only get the most of the Nuka-World raiders but to actually keep Preston Garvey as a companion. Sanctuary Hills can only be set up as a raider outpost if When Freedom Calls was already completed. Once that is done, erect a flag to provide the settlement to one of the three gangs. At first, only the flag for the gang with the least territories can be erected. At this point, if Preston Garvey is alive, he will drop out of the pool of available companions and confront the player at the next opportunity.
Author notes
From Barney-bashing to frat parties to homicidal video games, something in American society broke into a million pieces, and it's never been put together again… or is this just who we were all along? Check out the trailer for the two-part series from director Tommy Avallone.I Love You, You Hate Me premieres on Peacock on October 12, 2022. In Home Sweet Home, you meet a man called Shank who will set you off on a path to take over new land in the name of Nuka World.
Return to Shank who will tell you the next step is to ensure your gang members are happy and stay loyal. Managing a raider outpost is the same as managing a settlement so build some defenses and entertainment options to complete this step. Settlements with the keyword WorkshopType02AlwaysExclude, applied by DLC04WorkshopParentScript, are not targeted as potential outposts/vassals. Boston Airport, Bunker Hill, the Castle, Covenant, and all DLC-added settlements will never be targeted. However, Sanctuary Hills and Finch farm may be targeted depending on certain quest states. Upon returning to Nuka-World once more, Shank informs the player character that a raider named Sinner has caught wind of their activities and is planning to attack.
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Some settlements show up on the list to only attack if there are any kind of enemies. Not sure if Mr. Feels Good would be considered an essential NPC. With the whole of Nuka-World under raider control, it's time to expand operations into the Commonwealth. First, the Sole Survivor needs to pick a settlement to capture, then another to supply it with provisions. Although I haven't encountered it myself, there seems to be a bug causing Power Play not to start.

Do this when you want to claim new outposts, secure resources for the outposts and more. If one has already assigned parks to the raider gang one wishes to betray them during Power Play, it is still possible to decide who is going to betray them by giving them no settlements of the Commonwealth. He will give the Sole Survivor an opportunity to start the quest Open Season. Once the Nuka-World raiders are eliminated, the option for the Sole Survivor to become general of the Minutemen will be available again.
At the Home Sweet Home quest however, when I tried to talk to Shank to expand into the Commonwealth, he claims that there are no target available for both negotiations and assault. The whole point of Nuka World is to introduce you to the raider system, either kill the leaders or take over settlements. Earn 10 reputation in order to answer this question. The reputation requirement helps protect this question from spam and non-answer activity.

Make sure there's no active quest for that settlement. But some of the locations just can't be turned into outposts e.g. But none of them became available targets even though all four of Shank's recommended settlements are within the list.
The player character must return to the Commonwealth a third time and head him off. They can either drive him off with a hard Charisma check or with violence. The latter option may prove difficult as some of his allies will be wearing raider power armor. After dealing with Sinner, the player character returns to Nuka-World. At the entrance to Nuka-Town USA, Shank lays out the steps involved in taking over a settlement, which first requires driving off the existing occupants with either force or persuasion.

This will free up the conquered settlements allowing you to invite settlers back. (I don't know how this effects vassal settlements unfortunately so you might have to test that yourself). Now that all settlements you raided have become neutral go talk with Preston and continue the game as normal. Galactic Zone objects unlock after putting 20 cores into Star Control and repairing the mainframe; unlike the other parks, one does not need to plant a raider flag to unlock the objects.
The only way to end this is to attack the Nuka-World raiders. The player character proceeds to the location and secures it for the raiders of Nuka-World, using the workshop to build and plant a flag for the faction it will be handed to. Shank makes a few suggestions based on proximity to the outpost and sends the player on their way. To make this command work, one must fast travel to another location, and then fast travel back to the outpost.
Depending on the method chosen, the player will need to complete either Capture Settlement or Clear Out Settlement (if going the less-violent route). This allows for unlocking settlements that are otherwise unavailable. Settlements that are empty or have quests active cannot be attacked. Swing by Lizzie Wyath to pick up a recipe for the Smooth Operator and persuasion grenade. I made my way to the Nuka world transit directly, I did no quest in the Commonwealth at all, not even talking to Codsworth or Dogmeat. I only cleared a few locations without quests for the basic weapons and level needed to fight at Nuka World.
Complete either Shake Down or Subdue depending on how you want to execute this provisioning stage of the plan. One will need at least two settlers at a target settlement to pass validation as a target for persuasion. Forcing the raiders at the outpost to farm for food is a quick way to harm settlement happiness.
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